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    Design and Hand-Off Made Easy in Phase’s Pre-Release We know that you might not see yourself as an animator. But this article will explain why Phase’s pre-release – initially an animation design tool – is for you. . . . Wait, is Phase Going to Be an Animation Tool? Don’t worry! We’re still building the […]

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    Where Are We?

    Gianmarco Caprio Avatar| By gianmarco on August 3, 2022

      Phase Mid-Year Update It’s been some time since we’ve given you some news about where we are with the development of Phase. So we thought what better occasion to do that than the relaunch of Phase Magazine? Let’s get right to it, as we are well aware that you are – rightfully – awaiting some […]

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      Phase v1 – { Status Update }

      Nick Budden Avatar| By nick-budden on July 3, 2018

        { 😍 } — It’s almost here!

        Some time has passed since we announced Phase in February. A lot has happened since then. More than 18K creatives have signed up to get early access 1.5K have joined our Slack Community, and the Phase team has grown to 11 people!

        We wanted you to get to know more about the crew behind Phase, but before we get started… we have been hearing some healthy skepticism on Phase launch date.

        This is mostly because many design tools before us missed ship dates often by nine months or more – and even then failed to ship quality products.

        We just wanted to reassure you, that not us.

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        Building Dynamic Layouts In Phase

        Nick Budden Avatar| By nick-budden on June 6, 2018

          {⏱} – Coming in Phase v2+

          The Creative Process is at the root of everything we do at Phase. It’s what had brought us all together in the first place. We’ve experienced the power of creativity first hand – and wanted to let fellow designers spend more time being creative too.

          That mission has taken us on a journey re-working our design tools from the ground up. It’s a tough task, to say at least. We had to think about the First Principles of our Creative Process.

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